

[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/MyGame/Levels/Menu.Menu
EditorStartupMap=/Game/MyGame/Levels/Menu.Menu
GlobalDefaultGameMode=/Game/MyGame/Blueprints/Core/LEVEL/BP_GameMode.BP_GameMode_C

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1


[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
r.DefaultFeature.MotionBlur=False
r.MSAACount=8
r.AntiAliasingMethod=0

[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

[/Script/Engine.UserInterfaceSettings]
bAuthorizeAutomaticWidgetVariableCreation=False
FontDPIPreset=Standard
FontDPI=72

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Snake")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Snake")

[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=C8E6A79545E553B2F73E908F046A420B
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=


[CoreRedirects]
+PropertyRedirects=(OldName="/Script/Snake.SnakeElementBase.IsFirstElement",NewName="/Script/Snake.SnakeElementBase.IsHead")
+FunctionRedirects=(OldName="/Script/Snake.SnakeElementBase.SetFirstElementType",NewName="/Script/Snake.SnakeElementBase.SetIsHead")
+PropertyRedirects=(OldName="/Script/Snake.SnakeBase.IsRequiredNewElement",NewName="/Script/Snake.SnakeBase.IsRequiredAddNewElement")
+PropertyRedirects=(OldName="/Script/Snake.SnakeBase.IsRequiredNewElement",NewName="/Script/Snake.SnakeBase.IsRequiredAddNewElement")
+PropertyRedirects=(OldName="/Script/Snake.SnakeBase.IsRunned",NewName="/Script/Snake.SnakeBase.IsRuned")
+FunctionRedirects=(OldName="/Script/Snake.SnakeBase.SetSnakeElementRequired",NewName="/Script/Snake.SnakeBase.SetSnakeElementAddRequired")
+FunctionRedirects=(OldName="/Script/Snake.FoodGeneratorBase.FillBlockWalls",NewName="/Script/Snake.FoodGeneratorBase.GetAllBlockWalls")
+FunctionRedirects=(OldName="/Script/Snake.FoodGeneratorBase.GetAllBlockWalls",NewName="/Script/Snake.FoodGeneratorBase.FillAllBlockWalls")

